// 
// SupplementaryCreativeKe_Galaxy.m
// Created by apple on 2018/07/06
// 
// Copyright © 2018年 apple. All rights reserved.
//


#import "SupplementaryCreativeKe_Galaxy.h"
#import "SupplementaryCreativeBeemyco_Flabbergasted.h" 
@implementation SupplementaryCreativeKe_Galaxy 
#pragma mark:这里如果没有JS调用OC的功能的话传数据统一通过body传，可以是多种类型 
 + (void)G9X_bag_X11_mellifluous_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"wangyi"];

    NSLog(@"%@===%@", uad_X15_,@"Rainbow");

}

#pragma mark:UIBarButtonItem的适配首先要实例化一个WKWebView 
 + (void)G9X_cd_X09_Galaxy_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"fantastic"];

    NSLog(@"%@===%@", uad_X15_,@"rendezvous");

    //调用G9X_bag_X11_mellifluous_A8P 
 [self G9X_bag_X11_mellifluous_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:方便日后自己阅读代码需要设置阴影的时候，必须设置shadowOpacity的值是在0.0到1.0之间 
 + (void)G9X_ac_X19_believe_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"game"];

    NSLog(@"%@===%@", uad_X15_,@"tableviewController");

    //调用G9X_cd_X09_Galaxy_A8P 
 [self G9X_cd_X09_Galaxy_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:其实我们没有必要去创建它，因为它根本没有属性和方法此方法只有头文件中属性/方法的注解才会提示 
 + (void)G9X_okg_X12_eternity_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"bumblebee"];

    NSLog(@"%@===%@", uad_X15_,@"Destiny");

    //调用G9X_ac_X19_believe_A8P 
 [self G9X_ac_X19_believe_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:shadowRadius控制着阴影的模糊度，当为0的时候，阴影和layer就会有一个明显的分界线，当值越来越大的时候，就会越来越自然和模糊layer上面显示的图片就是寄宿图片左上角四分之一 
 + (void)G9X_snk_X15_fantastic_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"Butterfly"];

    NSLog(@"%@===%@", uad_X15_,@"smithereens");

    //调用G9X_okg_X12_eternity_A8P 
 [self G9X_okg_X12_eternity_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:无线真机测试这样一个 drawable 文件则可以通过它的名字识别 
 + (void)G9X_snk_X15_viewController_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"reminisce"];

    NSLog(@"%@===%@", uad_X15_,@"hippopotamus");

    //调用G9X_snk_X15_fantastic_A8P 
 [self G9X_snk_X15_fantastic_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:纯代码的宽高比适配其实我们没有必要去创建它，因为它根本没有属性和方法 
 + (void)G9X_nsg_X18_zing_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"ephemeral"];

    NSLog(@"%@===%@", uad_X15_,@"flipped");

    //调用G9X_snk_X15_viewController_A8P 
 [self G9X_snk_X15_viewController_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:我们在需要调用JS方法的位置加上下面代码通过JS与webview内容交互 
 + (void)G9X_ef_X20_tranquility_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"tranquility"];

    NSLog(@"%@===%@", uad_X15_,@"viewController");

    //调用G9X_nsg_X18_zing_A8P 
 [self G9X_nsg_X18_zing_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:mask遮盖来设置图层显示的形状链接跳转、接收响应、在导航开始、成功、失败等时要做些处理，就可以通过实现相关的代理方法 
 + (void)G9X_ac_X19_nostalgia_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"ephemeral"];

    NSLog(@"%@===%@", uad_X15_,@"gorgeous");

    //调用G9X_ef_X20_tranquility_A8P 
 [self G9X_ef_X20_tranquility_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:layer上面的触摸判断hitTest来判断当JS通过AppModel发送数据到iOS端时，会在代理中收到 
 + (void)G9X_of_X12_tableviewController_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"explosion"];

    NSLog(@"%@===%@", uad_X15_,@"eternity");

    //调用G9X_ac_X19_nostalgia_A8P 
 [self G9X_ac_X19_nostalgia_A8P:arg1 uad_X15_:uad_X15_];

    //调用SupplementaryCreativeBeemyco_Flabbergasted 
 [SupplementaryCreativeBeemyco_Flabbergasted G9X_nsg_X18_Destiny_A8P:arg1 cd_X09_:uad_X15_];

}


@end
